What happens when children outgrow their imaginary friends? They take them to Madame Foster's Home for Imaginary Friends, a vas Victorian mansion with endless rooms and hundreds of thought-up playmates. Follow the adventures of eight-year-old Mac and his imaginary friend Bloo in a world where imaginary friends actually come to life.
| Episode | Duration | Release date | Price | ||
|---|---|---|---|---|---|
01. Challenge of the Superfriends |
|||||
|
When Mac is recruited to be the sidekick of a Super Hero Imaginary Friend, Bloo becomes jealous and joins forces with a Super Villain Imaginary Friend.
|
23 min | 4/28/2006 | 160 | Buy | |
02. The Big Picture |
|||||
|
Everyone prepares for the annual house photo as Mac and Bloo try to find the answer behind a weird house photo taken years ago.
|
22 min | 5/5/2006 | 160 | Buy | |
03. Squeeze the Day |
|||||
|
Mac and Bloo are left alone in the Foster's house and try to have the best day of their lives.
|
23 min | 5/12/2006 | 160 | Buy | |
04. Neighbor Pains |
|||||
|
A little kid across the street from Foster's torments Bloo by making faces at him.
|
22 min | 5/19/2006 | 160 | Buy | |
05. Infernal Slumber |
|||||
|
Bloo and the gang show up at Mac's apartment for a slumber party.
|
22 min | 7/17/2006 | 160 | Buy | |
06. I Only Have Surprise for You |
|||||
|
Mac tries to stop Bloo from throwing him a surprise party.
|
22 min | 7/27/2006 | 160 | Buy | |
07. Bus the Two of Us |
|||||
|
When Bloo decides to take Mac on a joy ride in the Foster's bus, it is up to Wilt to keep Frankie and Mr. Herriman from discovering that the bus is missing.
|
22 min | 8/1/2006 | 160 | Buy | |
08. The Big Cheese |
|||||
|
All of Foster's is locked out of the house and the only one who knows the code is Cheese.
|
22 min | 8/7/2006 | 160 | Buy | |
09. Bloo's The Boss |
|||||
|
Feeling under appreciated for all of his "Good Deeds," Bloo decides he is opening his own Home for Imaginary Friends. When everyone tries to convince him to give it up it only makes him more determined. When he finally gets a friend in need to take care of, he screws it up badly and is forced to attempt a half-baked scheme to put things right.
|
22 min | 11/3/2006 | 160 | Buy | |
10. Emancipation Complication |
|||||
|
Mac rescues Lil' Lincoln, an Imaginary Friend created to cheat on a history test, from the teacher's closet. At Foster's, Lil' Lincoln proceeds to con everyone and takes over the home! It is up to Mac and Frankie to thwart his evil plans and get the house back!
|
22 min | 11/10/2006 | 160 | Buy | |
11. Good Wilt Hunting, Part 1 |
|||||
|
After once again having no visitor at the Foster's Creator Reunion Picnic, a lonely Wilt sets out across country in hopes of reuniting with his long lost creator. Uncertain as to why Wilt left, Bloo and the Foster's gang set out on a road trip to find him. Hindered by Bloo's far out theories and Wilt's overly good nature, the chase takes many unexpected twists and turns and all the while we come to learn about Wilt's mysterious past.
|
23 min | 11/23/2006 | 160 | Buy | |
12. Good Wilt Hunting, Part 2 |
|||||
|
After once again having no visitor at the Foster's Creator Reunion Picnic, a lonely Wilt sets out across country in hopes of reuniting with his long lost creator. Uncertain as to why Wilt left, Bloo and the Foster's gang set out on a road trip to find him. Hindered by Bloo's far out theories and Wilt's overly good nature, the chase takes many unexpected twists and turns and all the while we come to learn about Wilt's mysterious past.
|
23 min | 11/23/2006 | 160 | Buy | |
13. Make-Believe it or Not |
|||||
|
In her sleep, Goo unknowingly creates all the bad guy characters from a game of make-believe and they imprison Mac and Bloo! Now Goo and the Foster's gang must don their pretend personas and finish playing the game for real in order to save their friends!
|
22 min | 11/17/2006 | 160 | Buy | |