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King's Quest - Chapter 2: Rubble Without A Cause

3.5 out of 5 stars from 13 reviews
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0
1
Ages 12+
Violence
This add-on works with:
  1. King’s Quest – Ch. 1
    3.25 out of 5 stars from 561 reviews

    29/07/2015

King's Quest - Chapter 2: Rubble Without A Cause

If you already own King’s Quest: The Complete Collection or Season Pass, DO NOT repurchase this content here or you will be charged again. Please download new chapters from within the game. King’s Quest - Chapter 1: A Knight to Remember is required to play this content & is sold separately. King’s Quest - Rubble Without A Cause is the second of five chapters in the new, critically acclaimed reimagining of the classic King’s Quest game series. In this latest adventure, King Graham takes players back to his first test as ruler of Daventry. When a mischievous horde of goblins takes his kingdom hostage, a newly crowned & woefully unprepared Graham must rise up to free his people & prove himself the leader he was destined to become. Will Graham & his friends unearth a way to escape their rock-brained captors? Will he take for granite everything he learned as an adventurer? Does he have the stones to reclaim his mantle & lead his kingdom to safety? Will the hat make it out ok?

King's Quest - Chapter 2: Rubble Without A Cause
  • 15/12/2015
  • The Odd Gentlemen
  • Sierra
  • Action & Adventure
 
  1. King's Quest - Chapter 2: Rubble Without A Cause
    3.5 out of 5 stars from 13 reviews
    • 15/12/2015
    • 1.42 GB
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    If you already own King’s Quest: The Complete Collection or Season Pass, DO NOT repurchase this content here or you will be charged again. Please download new chapters from within the game. King’s Quest - Chapter 1: A Knight to Remember is required to play this content & is sold separately. King’s Quest - Rubble Without A Cause is the second of five chapters in the new, critically acclaimed reimagining of the classic King’s Quest game series. In this latest adventure, King Graham takes players back to his first test as ruler of Daventry. When a mischievous horde of goblins takes his kingdom hostage, a newly crowned & woefully unprepared Graham must rise up to free his people & prove himself the leader he was destined to become. Will Graham & his friends unearth a way to escape their rock-brained captors? Will he take for granite everything he learned as an adventurer? Does he have the stones to reclaim his mantle & lead his kingdom to safety? Will the hat make it out ok?
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